#include "Array.hpp"
static_assert(sizeof(Godot::Array)==sizeof(godot_array),"The size of Godot::Array may be WRONG");
static_assert(GODOT_ARRAY_SIZE==sizeof(void*),"The size of Godot::Array may be WRONG");

namespace Godot
{

void Array::destroy()
{
    Godot::GODOT_CORE_API->godot_array_destroy(this);
}

Variant Array::toVariant()
{
    godot_variant ret;
    GODOT_CORE_API->godot_variant_new_array(&ret,this);
    return (Variant&)ret;
}












}
